LiL Article 11: Fired Up

Check out my new review of Fired Up by Jayne Ann Krentz on LiveInLimbo.com. I received a copy of the book late last month for Penguin Canada’s Books and Bloggers Network. I love receiving books in advance of their release date!

NB: If you’d like to purchase your very own copy of Fired Up, please comment below or e-mail [email protected]. As always, The Book Cart provides books for very reasonable prices!

52 Books 2009

Somewhere out there on the World Wide Web a challenge was created: read 52 books in 52 weeks. I decided 2009 would be the year I tracked my reading in weeks and pages. Below is a list of the books I read. Although I don’t have a review for each, I do have a few words to share on my year of reading.

# Title Author Pages
1 The Life and Opinions of Tristram Shandy, Gentleman Laurence Sterne 720
2 Watchmen Alan Moore 416
3 Epileptic David B 368
4 The Monk Matthew Lewis 496
5 Blood Meridian: Or the Evening Redness in the West Cormac McCarthy 352
6 What We Say Goes: Conversations on U.S. Politics Noam Chomsky 240
7 The Expedition of Humphry Clinker Tobias Smollett 375
8 Kindred Octavia Butler 287
9 The Crying of Lot 49 Thomas Pynchon 192
10 Fun Home: A Family Tagicomic Alison Bechdel 232
11 The Fate of the Artist Eddie Campbell 96
12 Black Hole Charles Burns 368
13 The Brief Wondrous Life of Oscar Wao Junot Diaz 352
14 Aporias Jacques Derrida 87
15 A Grief Observed C.S. Lewis 60
16 Jimmy Corrigan: The Smartest Kid on Earth Chris Ware 380
17 Northanger Abbey, Lady Susan, the Watsons and Sandition Jane Austen 432
18 Time: A Traveler’s Guide Clifford A. Pickover 304
19 The End of Faith Sam Harris 256
20 Tess of the d’Urbervilles Thomas Hardy 336
21 Wuthering Heights Emily Bronte 256
22 The Scarlet Letter Nathaniel Hawthorne 180
23 Girlosophy: The Breakup Survival Kit Anthea Paul 224
24 A Farewell to Arms Ernest Hemingway 485
25 Great Expectations Charles Dickens 514
26 Scott Pilgrim Volume 1: Scott Pilgrim’s Precious Little Life Bryan Lee O’Malley 168
27 Get Known Before the Book Deal Christina Katz 272
28 Scott Pilgrim Volume 2: Scott Pilgrim Vs. the World Bryan Lee O’Malley 200
29 Scott Pilgrim Volume 3: Scott Pilgrim & the Infinite Sadness Bryan Lee O’Malley 192
30 Scott Pilgrim Volume 4: Scott Pilgrim Gets It Together Bryan Lee O’Malley 216
31 Penguin Great Loves Cures For Love Stendhal 128
32 The 101 Habits of Highly Successful Novelists Andrew McAleer 240
33 Valmiki’s Daughter Shani Mootoo 398
34 Dear Diary Lesley Arfin 231
35 Lives of Girls and Women Alice Munro 256
36 The Time Traveler’s Wife Audrey Niffenegger 536
37 The History of Forgetting Lawrence Raab 112
38 Mediascapes: New Patterns in Canadian Communication Paul attallah; Leslie Shade 406
39 Bodily Harm Margaret Atwood 304
40 Wilderness Tips Margaret Atwood 242
41 Blue Like Jazz: Nonreligious Thoughts on Christian Spirituality Donald Miller 256
42 Lucid Dreaming and the Art of Dreaming Creatively Pamela Ball 390
43 Gwenhwyfar: The White Spirit Mercedes Lackey 400
44 The Dilbert Principle: A Cubicle’s-Eye View of Bosses, Meetings, Management Fads & Other Workplace Afflictions Scott Adams 336
45 The Five People You Meet in Heaven Mitch Albom 198
46 Oryx and Crake: A Novel Margaret Atwood 464
47 Mansfield Park Jane Austen 512
48 Persuasion Jane Austen 224
49 Hobby Games: The 100 Best James Lowder 400
50 The Spirit Sets Us Free: Catechist’s Guide Linda L. Gaupin 64
51 The Spirit Sets Us Free: Confirmation Preparation for Youth Linda Gaupin et al 96
52 The Compendium of the Catechism of the Catholic Church   200
53 Pride and Prejudice Jane Austen 272
54 Manuscript: 1st Draft Friend 180
55 Sense and Sensibility Jane Austen 384
56 A Novel in a Year Louise Doughty 320
      16,605

While typing out the above list, I began recalling specific moments throughout the year. I remember reading C.S. Lewis after a friend passed away. I remember working as an extra on the Scott Pilgrim set and, shortly after, purchasing the series to read during my month-long traveling journey. I remember reading the 101 Habits of Highly Successful Novelists while waiting for my plane back to Toronto with Shani Mootoo after my first ever writer’s retreat, and then reading Shani’s book shortly after coming home. I remember reading Bodily Harm on the way to my cousin’s wedding in New Jersey, and Oryx and Crake during my first week of full-time work with Ganz. And so on and so forth.

After this challenge, I had a stronger understanding that it never really was about the numbers of books you read, but about what those books meant to you after you read them. It’s easy to forget a book (I can’t, for the life of me, remember what happened in Tess of the d’Urbervilles), but when you keep track of the books you’ve read, you more easily remember, not just the titles and stories consumed within the span of a year, but those stories within the context of your life.

The 52 book challenge transcribed, in excel format, the importance of reading in my life and the adventures reading offers. Just for fun, I included some tidbits about 2009’s reading below:

Hardest book: Tristram Shandy, for its sheer size and the knowledge/backstory required to understand it OR Pamela Ball’s Lucid Dreaming, because it was just so boring.
Most read author of 2009: Jane Austen. The older I get, the more tragic her stories seem to become.
<strongMost fun book: The Scott Pilgrim series offers a fun, light, and exciting read, especially if you live in the GTA! Check out my review for it here.
Perception-altering reads: Anything by Derrida. He’s difficult to understand at first, but wickedly fun once you start.
Notable reading: Blue Like Jazz was the first “religious” book I read in 2009. It offered a contemporary approach to Christianity and religious passion that I thought would appeal to me. Instead, I was seriously disappointed by its lack of substance (for lack of a better word). It pushed me to find the real meat of my faith, and led me to read various versions of the Catechism, which was highly rewarding and which I recommend to anyone interested in Catholicism.

Now, onto 52 more books in 2010. I’m looking forward to it and invite you to join me, too!

Game Review: Monopoly City

Distributor: Hasbro

I’ve never been much of a Monopoly fan. I found Monopoly deals often became lengthy, placing games on indefinite hold between each turn. If such deals weren’t made, however, it would be nearly impossible to get a monopoly and start building property. The whole process easily became tedious and not very fun.

Monopoly City introduces a host of improvements to the original game. While the goal of the game remains the same (acquire as many monopolies as possible and have the most money by game end), game mechanics are slightly different. Turns still consist of roll, move, and proceed as necessary, but new concepts greatly improve the new game:

Building:

Thankfully, players no longer have to wait for a monopoly to build – a new rule that jump starts play right away. Players may immediately build on any district they own and can choose between building residential or industrial properties. Industrial buildings are pricier, but aren’t affected by “bonus structures” like dumps or schools. Residential properties are cheaper, but if someone builds a sewage plant or prison on your district, all residential buildings are automatically devalued until the sink is removed. Build a park or water tower, however, and your residences are safe.

Although players may build on every turn, the use of a battery-powered “trading unit” restricts the number of blocks you may build at once. Districts may fit up to a maximum of eight residential and/or industrial blocks, not including bonus buildings or railroads. If dictated by a favorable “roll” of the trading unit, railroads may be built along the edges of the board as portals, allowing users to jump from one railroad property to another, avoiding high-rent locations.

What’s the point of Monopoly if you don’t have to wait to get a monopoly anymore? Once you own two districts of the same colour, you may purchase a stadium, which allows you to collect $1,000,000 more each time you pass Go. Own 3 districts of the same colour? Build a Skyscraper and double the rental value of that colour. Have 2 Monopolies? Be the first to purchase the Monopoly tower and double the rent of all properties you own!

Time:

Monopoly City’s rules state that all deals must be offered and concluded within 50 seconds. If the deal hasn’t been concluded within that time, which is tracked by the nifty trading unit’s timer, the deal is closed and no changes are made. If a player lands on a property that he or she does not want or cannot afford, it must go up for auction. Auctions also last for 50 seconds, after which the property in question goes to the highest bidder.

Timed deals and auctions ensure that the game goes considerably faster than the original Monopoly. The auctioning process also ensures that the first half of the game will not be wasted in disinterested waiting, watching, and hoping to land on valued properties before others.

In addition to keeping track of timed deals and auctions, the trading unit also keeps track of how long you have played. If an hour is up, the timer will beep until it is reset, allowing another hour of play. As a result, players can set a goal of how long they want to play. Time’s up? The player with the most money at the end of the designated hour wins.

Appearance:

Monopoly City’s vamped up appearance definitely provides a sense of novelty and change from the age old game. Instead of building along the edges of the board, buildings of varying sizes and colours are constructed in the board’s centre, creating a miniature Monopoly metropolis. As mentioned above, users are also given the opportunity to construct other bonus buildings: parks, water towers, wind farms, and schools or prisons, landfills and sewage dumps. As a result, the action occurring at the centre of the board looks and feels more interactive since you can witness buildings of different colours and sizes grow and you can watch as players’ fates are thwarted or enhanced by additional construction.

Drawbacks:

Unfortunately, no game is perfect. Monopoly City’s colour choices are a bit off-putting. The industrial buildings are attractive blue skyscrapers and art-deco huts, but the bonus buildings are a garish red or black and the residential buildings are boring beige.

Furthermore, as in the original game, as the game draws on and monopolies are established, players may still often fall into a rut of waiting and watching to see who lands on a mega-monopoly and hits broke first. After awhile, if players are evenly matched in skill, only so many deals may be made and skyscrapers may be built before the real game becomes one of chance rolls. To avoid this situation, the timed game of an hour or two is probably most ideal, although there are still many players who’d like to play the game to its end.

Despite these drawbacks, the game’s speed, enhanced appearance, and fast-paced interaction combine to make Monopoly City one of my best-loved versions of this traditional board game. Now all Hasbro has to do is make “Monopoly City: Toronto”, complete with our Entertainment District, Financial District, Distillery District, suburbs (Markham, please!) and the CN Tower in place of the Monopoly Tower. After that, I’ll be perfectly content.

Christmas Treats

In the past week, I’ve started receiving a few early Christmas goodies. Of course, receiving gifts is not the point of Christmas, but they are awesome tokens to make a person feel remembered.

A big Thank You to the Canadian Cancer Society‘s Markham division for their continued attention to Relay Team Members and Captains alike throughout this holiday season. And a similar shout out of thanks to Penguin Canada‘s publicity department (and my contact point, @B_Kienapple, in particular) for the Penguin book, keychain and Moleskine. Your remembrances are greatly appreciated. Please accept my online shout out/referral as a token of holiday love as well : )

                                     

The Young Victoria tonight at Yonge & Eg

 

Thanks to my sister, this evening I’m heading over to the Silvercity at Yonge and Eglinton for an advanced screening of “The Younge Victoria” : )

“The film is a romantic dramatisation of some of the events preceding and following the coronation of Queen Victoria, focusing on her early reign and romance with Prince Albert in the 1830s.” (From Wikipedia.com : )

It received 73% on Rotten Tomatoes. I’ll let you know what I think of it via Twitter later tonight!

Toronto’s One of a Kind Show

Today I visited the One of a Kind Show on its last day in Toronto.

Though  I’m not the biggest fan of shopping, and the show spanned the Ex’s entire Direct Energy floor, it was an awesome experience. The Show presented the work of artists for sale to the public. Each artist offered unique, handmade products of their own.

Among the many, two of my favorite vendors were Petit Flaneur with its modern printed doll house, and Margi Laurin with her array of altered books.

Though the Show has ended for the year, I strongly recommend everyone to go when they have the opportunity in 2010. I have the highest regard for independent artists, most who work tirelessly to produce the products of their art and passion. Furthermore, I have even greater respect for those who actively pursue their dream, sharing their products with the world like those present at the One of a Kind Show. The Show will certainly return in 2010, while also touring around Vancouver, Chicago and New York. Check it out when you can!

 

Petit Flaneur's modern printed doll house

The Book Cart: First Shipment

Though www.thebookcart.ca (accessible in the menu to the right) is still the definitive place to go for any Book Cart news, I couldn’t refrain from sharing this exciting tidbit:

The Book Cart is receiving its first shipment soon! Our first order has been confirmed with Partners West, with another larger order soon to arrive from Random House!  These orders contain such interesting titles as The Walking Dead Compendium Vol. 1, the Dark Tower series, and JPod.

The Book Cart’s website will soon undergo major changes that will introduce a whole host of great features. Some of the more notable structural changes to the site include its own hosting and online shopping.

In the meantime, The Book Cart constantly offers great books, including those catered to university students in particular. We recently released an offer to UofT English undergrads for cheap, brand new texts, and a similar amazing offer will soon follow for York students. Be sure to keep posted!

Though I don’t know if The Book Cart venture is “profitable”, it is exciting and worthwhile for me because it allows me to do something I love (handle a lot of books on a regular basis) and share things I love with others. I hope you can make use of it and enjoy it as much as myself.

Introducing… The Book Cart!

It is my great pleasure to announce the launch of the new, independent boosktore, The Book Cart!

The Book Cart is a mobile bookstore that brings great literature directly to our customers. We sell new releases, classics and community work from a variety of publishers.

As a result of its mobility, The Book Cart adapts to a variety of environments and, as a result, is a rich addition to a variety of vendors and venues. We offer the community great prices, regular access to new titles, and the enjoyment of a unique book browsing experience wherever they may be.

The Book Cart is armed and ready to collaborate with:

Authors: Whether you’re a new or established author, The Book Cart is an excellent outlet for your books. In addition to shelving your books, we can also work together to arrange publicity events and author signings. The Book Cart is perfect for authors looking to spread awareness about their work and boost their sales.

Residences: The Book Cart is a great addition to any residence’s schedule. We offer residents regular access to new titles and the enjoyment of a unique book browsing experience without the hassle of commuting. This service would be especially beneficial for those who don’t have the energy, time or means to travel to a bookstore. We also offer great senior services: an unmatched 15% discount on our already low prices and door-to-door visits for residents if particularly requested.

Coffee Shops: Food and books are a great mix. To take advantage of this excellent combination, The Book Cart can visit your business on a regular basis free of charge. Our visits will encourage new traffic to the establishment, proving to be a profitable partnership for all parties involved.

Students: Why go through the hassle of commuting to campus, walking up and down rows of bookshelves with a heavy backpack on your back, and searching out the various titles needed for a particular course? We at The Book Cart understand the plight of students, who need books quickly and at an affordable price. That’s why we build course packs with all required texts for students and for delivery or pickup for the most convenience. If you’re interested in this service, feel free to send us a note specifying your required books and we’ll get in touch with you!

Individuals: We at The Book Cart would be more than happy to fulfill your book needs. Looking for one book in particular but unwilling to go through the hassle of searching for it and paying higher prices? Send us a request and we’ll get the book for you!

We at The Book Cart would be more than happy to serve you. If The Book Cart is a service you may be interested in, or if you have any comments, questions or concerns, please feel free to learn more about us on the web and contact us via our website’s online form.

Game Review: Acquire

Key Designer: Sid Sackson
Distributor: Avalon Hill

 

After my Settlers of Catan post, I realized I should make my gaming preferences clear if I were to continue writing game reviews. What one enjoys depends largely on what he or she values in a game. For the sake of clarity, I will outline exactly what makes a great game for me:

I believe great games are attractive and fast to play while creating or conveying a story for the player. Furthermore, great games generate player interaction (but not too much that it overpowers the game) and engage everyone (not just one or two players at a time depending on whose turn it is or who is trading at the moment). Finally, great games give players a sense of achievement in either winning the game or in investing their time enjoyably – a feeling that usually results from the aforementioned factors.

The above standards are those with which I judge all games, and Sid Sackson’s Acquire is no exception. Due to Acquire’s first two, early-in-the-alphabet letters, it is the first game reviewed in Hobby Games: The 100 Best – a great book recommended to me by Jesse Scoble, my co-worker and a contributor to the book.

Players of Acquire assume the roles of real estate tycoons vying against others to manipulate hotel construction and capitalize on mergers. Players buy, trade, and sell stocks to get the greatest return on investments. The player with the most money at the end of the game wins.

A turn in Acquire consists of three parts: (1) placing a tile on the board, (2) buying stocks (and, if a merger occurs, receiving bonuses and trading/selling stocks), and (3) drawing a new tile. A new hotel is created when two tiles connect on the board. Players may purchase stocks for any hotel in play and become primary or secondary shareholders if they own the majority of a hotel’s stocks, receiving bonuses when hotels pay out at the game’s end or are acquired during a merger.

Acquire’s play time is relatively long (about 2 hours) and a lot of math is required (calculating how much stocks cost). I’m not the biggest fan of calculating stock prices or even counting each tile on the board to assess a hotel’s size. These processes are especially tedious when hotels grow to 41 tiles or more.

That being said, Acquire still manages to be fast-paced and engaging. Turns fly by because they are limited to the three straightforward actions mentioned above and the game only pauses when hotels are acquired and bonuses are paid – an excusable interruption because all players are on alert, wondering who will earn what and how it will affect their claims on existing chains. The game never falls into long-winded negotiations (though players could easily tweak the rules if this interaction is desired). Since foresight and technique is displayed through investment decisions, players are never pitched against each another in the direct, vocalized conflict that often bogs down game play. Instead, they subversively scheme against targeted opponents by buying into prized hotels – a welcome form of opposition to a player who easily tires of trade discussions and resource debates.

Taking all this into consideration, Acquire’s design and quick, turn-based play makes it one of the more enjoyable games I’ve encountered. Despite the two-hour investment required, Acquire somehow still feels like a “quick” game. To top it all off, the game is attractively designed. Despite the end-of-game mess hotels sometimes become, Acquire’s money and stock cards are simple yet attractive and its tiles conjure up the nice, official feel of game-specific pieces. There’s also something satisfying in the fact that hotels and shares pay out at the end of the game. Even if you’re not winning, the feel of “money” in your hand is always pleasing, especially since stocks often pay out more than expected when hotels become unwieldy beasts to track. So, stock options? Bonuses? Payouts? The likeliness of “having” at least $30,000-40,000 by the end of one game? If it can’t be so in real life, why not experience it in a game at the very least? Great! Count me in!